View Poll Results: Should we use Tekkit? | |||
No, I'd rather we stay on regular Minecraft. | 4 | 33.33% | |
Yes, let's try Tekkit for a while. | 8 | 66.67% | |
Voters: 12. You may not vote on this poll |
Member
Join Date: Nov 2011
Location: Charleston, South Carolina
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Thanks for taking the time to build that platform.
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I need to do a bit of nethering soon so I can get me some glowstone and connect my island to spawn for quicker visits... and down to the place in the sound for faster sand harvesting! Thanks for making that safe.
... |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Ice Arrow Sniper
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Question - don't know who it was that used the Tower of Fanatics last night. Whoever it was was nice and left a sign, but they didn't say if it is their stuff still in the bottom floor one or if they put my Dark Matter back inside the Condenser. Just wondering if what is currently inside it is mine or someone else's? I think what I will do is leave signs by each device, and whoever is currently using can leave name, material, and amount needed. I'll put chests on each level, too.
Authentic Nova Scotia bagpipe innards |
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Environmental Bloodhound
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Turns out I guessed wrong on my graphics card and it was a Geforce GTX 260 1GB instead. So yeah, I shouldn't be having issues. Formerly known as cynical_rock censeo tentatio victum There is no snooze button on a cat. |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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That thing is bloody powerful. I wonder if a design using pistons to vary the glowstone proximity might help with lower EMC production? So, in short, I forgot I left stuff in the repair chest. I think it's just a couple of ruby tools in the bottom right-hand corner. The Dark Matter in your chest and in the replicator are all yours. I restarted the Dark Matter once I was finished. In other news: I have many arrows if anyone wants any. Oh, and my recycling got me a grass block, so if anyone is trying to get a seed block for grass without building one of those weird staircases, hit me up. Last edited by Bryson : 2012-09-13 at 12:24. |
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Environmental Bloodhound
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I really need to finish mining out my caves so I can concentrate on the fun stuff with a huge resource pile at hand.
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Ice Arrow Sniper
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Authentic Nova Scotia bagpipe innards |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Just thinking ahead here, but what solar panel system is best to use? I notice on the Tekkit wiki that there's 2 types: the IndustrialCraft one and the RedPower one that produces "Blutricity" - whatever the fuck that is. The thing that I like about the RedPower type is that there's a Light Sensor. I could see big uses for that.
Can you mix this Blutricity thing with regular old electricity or do I have to choose one or the other? Thoughts? Halp? So it goes. |
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Member
Join Date: Nov 2011
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So to answer your question the IC2 solar panels are only good for IC2 machines and the red power ones are only good for red power machines so in essence, both. Depends on what you are trying to power.
If you need IC2 solar panels, there is a machine that makes them in the rig near the reed farm. Those are for everyone. The machine automatically makes one every 1.5 minutes so you can grab a handful if you need them. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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I thought there was a way to convert...
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Member
Join Date: Nov 2011
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Ok, just for informational purposes:
IndustrialCraft (IC2) - EU (Energy Units) The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick. EU's packets come in 4 flavors: * Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher. * Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher. * High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's. * Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer. Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets. Example: Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's. The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live. Finally, there are 3 storage options for storing your unused EU's for a rainy day. * Batbox - stores up to 40,000 EU's and will accept and release in LV packets. * MFE - stores up to 600,000 EU's and will accept and release in MV packets. * MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets. If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know. |
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Member
Join Date: Nov 2011
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You can convert Buildcraft energy into IC2 energy with certain machines, and back from IC2 energy to Buildcraft energy with an Energy Link, but as far as blutricity, I don't think that's possible.
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Member
Join Date: Nov 2011
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More information on IC2 energy.
IndustrialCraft (IC2) - EU (Energy Units) The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick. EU's packets come in 4 flavors: * Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher. * Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher. * High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's. * Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer. Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets. Example: Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's. The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live. Finally, there are 3 storage options for storing your unused EU's for a rainy day. * Batbox - stores up to 40,000 EU's and will accept and release in LV packets. * MFE - stores up to 600,000 EU's and will accept and release in MV packets. * MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets. If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know. |
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Member
Join Date: Nov 2011
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More information on IC2 energy.
IndustrialCraft (IC2) - EU (Energy Units) The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick. EU's packets come in 4 flavors: * Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher. * Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher. * High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's. * Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer. Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets. Example: Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's. The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live. Finally, there are 3 storage options for storing your unused EU's for a rainy day. * Batbox - stores up to 40,000 EU's and will accept and release in LV packets. * MFE - stores up to 600,000 EU's and will accept and release in MV packets. * MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets. If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know. |
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Member
Join Date: Nov 2011
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More information on IC2 energy.
IndustrialCraft (IC2) - EU (Energy Units) The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick. EU's packets come in 4 flavors: * Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher. * Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher. * High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's. * Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer. Cables have different rates of EU bleed. There is a good chart over at the Tekkit Wiki that describes this really well. When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets. Example: Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's. The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live. Finally, there are 3 storage options for storing your unused EU's for a rainy day. * Batbox - stores up to 40,000 EU's and will accept and release in LV packets. * MFE - stores up to 600,000 EU's and will accept and release in MV packets. * MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets. If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know. |
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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Wooo! First nuclear reactor on the server, thanks to gerlocian (seriously, he did more work on this thing than I did!). It is now powering all of the electrical equipment at my place without breaking a sweat, and I need to start coming up with more stuff to use it for.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Spec gave me the tour late last night/early this morning. Friggin awesome. This Tekkit stuff is seriously cool.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Aaaand... I think we should make it a point to keep the nuke stuff away from Spawn. Kinda goes without saying, but there you go.
"Mob Hill Crater" does have a nice ring to it though. So it goes. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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I am missing everything. *sadface*
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Member
Join Date: Nov 2011
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Sorry about the multipost. No idea what happened.
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Member
Join Date: Nov 2011
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For those of you using computer craft, make sure you move every so often before the server drops you. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Member
Join Date: Nov 2011
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Also, building it far underground wouldn't be a bad idea. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Spec took me on a tour of his tekkit reactor and it looks SO simple!
I'm super crazy impressed with the replicator thingy. And it's fun to see the plebes flying around now. I won't get this advance, owning mainly to my laziness and ability to be distracted by my own projects IRL. Still, VERY impressed with what you've all accomplished in such a short amount of time! ... |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Has it rained yet in this world?
It doesn't seem like it has. ... |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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I dont recall seeing it either. No complaints from me!
Grey and I shared the very first beer on the server earlier. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I'm loving Tekkit, but I have a question wrt to the integration of plain 'ol MC into it. I understand that Tekkit is a bunch of hand-picked mods that are pretty robust and cool, but what I don't understand is why we had to go back to 1.2.something. Is it that the mods aren't all compatible with 1.3? Or is there a separate team working on 1.3/1.4 integration with the vanilla MC?
Wooden-flavored slabs, for a simple example. Do all the mods need to be updated to make something like that happen, or is it dependent on one or two mods? Or does it have nothing to do with the mods? Not complaining mind you, just curious as to the why and what. So it goes. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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For example, the 1.3.x birch slabs use the same IDs as Tekkit's Equivalent Exchange mod's antimatter relay mk 2, IIRC. I saw this when I imported the old world to copy over a few structures like the tree arco and Turtle's house, and I had to explicitly convert or remove blocks that were mapped to something else. Something will have to be done to either rewrite MC's slab IDs (and any other new blocks) or convert old Tekkit blocks to their new IDs so the antimatter relays (and other blocks) don't suddenly vanish and get replaced with wooden slabs. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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So, I haven't had a chance to try it for myself, but this thread on the Minecraft forums has a mod/patch that should fix the crippling lag issues most of us have been encountering in the Nether. (Since we're basically running MC 1.2.5, you can ignore recent posts about compatibility with 1.3+).
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