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MC: 1.13 - Update Aquatic

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MC: 1.13 - Update Aquatic
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
2018-08-26, 18:01

But wait… he's not done yet!

Now I'd also fixed the random sand and red sand states so they don't randomize, fixed the broken totem of undying data, added a better blue ice (from the old Painterly pack), and created new stripped log tops and sides that should better match our existing "regular" log tops.

How do you feel about those stripped textures? Originally I was thinking they should match closer to the planks, but the slightly faded look for some of them is kind of growing on me.

Anyhow, the aforementioned zip is staying updated as I make changes, and if you still see anything else that still seems out of place or needing attention, just let me know.

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8 Cow Man
Join Date: May 2004
Location: Some fucked-up island where cows are currency.
2018-08-27, 11:24

The stripped logs look great imo. They're going to make for some neat floor patterns and walls.

Environmental Bloodhound
Join Date: Jan 2005
Location: Land of ice and snow
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2018-09-10, 19:23

Excited to get back in and play with this. I finally had time to reconfigure my Windows box to allow me to play comfortably again.

That massive project out to the west is still daunting though.
8 Cow Man
Join Date: May 2004
Location: Some fucked-up island where cows are currency.
2018-09-12, 14:56

Originally Posted by 709 View Post
mojang is into the pre-pre-releases now for 1.13.1, so maybe wait for that more stable update. And OptiFine is at 70% today, so hopefully the two will be complete around the same time.
1.13.1 came out a few weeks ago and OptiFine is at 90%, so we're getting closer.
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